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HeartStone

Travel

Travel

Travel

Travel (Duality)

Add the dice together. Based on your campaign/quest this is the number of hours/Days/Weeks/Months you will be travelling.

  • Fear: The trip is encounter-ridden/difficult terrain/stressful
  • Hope: The trip is encounter-free/well travelled/enjoyable
  • Critical: Side Quest! Go to the Rumor Generator

Optional:

Hand of Fate! Order the dice. This is the number of hours/Days/Weeks/Months you will be travelling.

  • Fear: The bigger number first. (4+3=43 days)
  • Hope: Smaller number first (3+4=34 days)
  • Critical: Encounter/s! Pair represents the number or severity.

 

 


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Don't Forget!

Did your Party get ..?

A Quest Clue?

- Spirit Points?

Renown?

Loot?

- XP?